This guide will show you how to achieve 100% completion on LEGO Batman 2: DC Super Heroes Level 8, Destination Metropolis.
LEGO Batman 2: DC Super Heroes Full Guide
Level 1 – Theatrical Pursuits
Level 2 – Harbouring a Criminal
Level 3 – Arkham Asylum Antics
Level 4 – Asylum Assignment
Level 5 – Chemical Crisis
Level 6 – Chemical Signature
Level 7 – Unwelcome Guests
Level 8 – Destination Metropolis
Level 9 – Research and Development
Level 10 – Down to Earth
Level 11 – Underground Retreat
Level 12 – The Next President
Level 13 – Core Instability
Level 14 – Tower Defiance
Level 15 – Heroes Unite
Level 8 – Destination Metropolis
The video will show you what is required to 100% the level with additional detail below for each part. Each level of the core story requires you to collect the following:
- Ten Minikits
- Citizen in Peril
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Minikit #1 (00:25):
Whilst attacking the ship from the outside, as you move around to the front, there are two golden plates that can be destroyed for the first minikit.
Minikit #2 (00:36):
Once inside, head to the back right of the first room and destroy the boxes. The left over bricks can be built into a switch handle which reveals the minikit.
Minikit #3 (00:56):
In this same room, head to the back right and use Lex to deconstruct the wall. Head inside and use Lex’s deconstructor on the bricks on the floor to reveal two buttons. Stand on both buttons with the two characters to reveal the minikit.
Minikit #4 (01:47):
In the room that weakens Superman during the story, the circular kryptonite panel room, fly up to a small platform with a sonar suit on it. Shatter the glass to the left and fly in for the minikit.
Minikit #5 (02:51):
In the next room, the one with all the silver boxes, there is a Joker box off to the left which when used opens up a secret area. Head in and follow the path around to a switch handle covered in goo. Wash that away and then grab Robin’s acrobat suit so that you can use the ball interface and play the video game. Shoot 10 ships for the minikit.
Minikit #6 (01:38, 02:06, 03:37):
There are three kryptonite boxes to destroy for the minikit:
- To the left of the golden door in the first room.
- In the circular room from where you’ll find minikit #5.
- In the circular room on the other side, Lex’s deconstructor will get you in there.
Minikit #7 (03:56):
Opposite the Joker box from minikit#5, on the right side of the room, there is a door that can be deconstructed by Lex. Head in to another circular room and using Batman or Robin target all of the red lights on the wall. Once they’ve all been hit, the minikit will appear.
Minikit #8 (04:33):
On the far right of the same room as minikit #7, there are loads of crates to destroy. The resulting bricks can be built into a small spaceship which you can drive around the room to reveal the minikit.
Minikit #9 (04:56):
Back in the main story room and just to the side of the door you deconstructed for minikit #7, there is a box to deconstruct which releases green bricks. Use Green Lantern on these bricks to reveal the minikit.
Minikit #10 (05:31):
In the room behind the cockpit, with the air pipes to the roof on either side, on the left there are some golden pipes. Next to these is a panel which Lex can deconstruct for the minikit.
Citizen in Peril (05:59):
At the very end of the level, outside, before you shatter the glass to end the level, use Cyborg to magnetically pull the pole that a citizen is stuck on off to the left.
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