This guide will show you how to achieve 100% completion on LEGO Pirates of the Caribbean Level 15, The Maelstrom.
The video above will provides the full game play required, but there is additional information below to help further.
LEGO Pirates of the Caribbean Guides
Level 1 – Port Royal
Level 2 – Tortuga
Level 3 – The Black Pearl Attacks
Level 4 – Smuggler’s Den
Level 5 – Isla De Muerta
Level 6 – Pelegosto
Level 7 – A Touch Of Destiny
Level 8 – The Dutchman’s Secret
Level 9 – Isla Cruces
Level 10 – The Kraken
Level 11 – Singapore
Level 12 – Davy Jones’ Locker
Level 13 – Norrington’s Choice
Level 14 – The Brethren Court
Level 15 – The Maelstrom
Level 16 – London Town
Level 17 – Queen Anne’s Revenge
Level 18 – White Cap Bay
Level 19 – A Spanish Legacy
Level 20 – The Fountain of Youth
This guide will show you how to achieve 100% completion on LEGO Pirates of the Caribbean.
Each level of in LEGO Pirates requires you to complete the following:
- Find TEN Minikits
- Find EIGHT Compass Points
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Minikits
Minikit #1 (00:44):
After using the telescope at the start of the level to retrieve one of the pieces of eight, use it again, but focus on a partially hidden character off to the right. Once you spot them, they will toss you the minikit.
Minikit #2 (01:02):
Head right, to the back of the ship and shatter the glass for the minikit.
Minikit #3 (01:25):
Next to the previous minikit, you’ll see three large red lamps on the back of the ship. Destroy them with Blackbeard for the minikit.
Minikit #4 (03:15):
After the level switches to the darker storm, the story requires you to use a crane at the end of the ship to the right. Once you’ve completed the required action, use it again to raise a second crate. Destroy it and build the pieces into a lightning rod which will be hit and reveal the minikit.
Minikit #5 (03:49):
From the previous minikit, jump over to the very front of the ship to find a red chest that Blackbeard can open for the minikit.
Minikit #6 (03:56):
Hidden behind breakable crates is a grapple hook point to the top of the mast. Use it and then switch to a Davy Jones crew member. Grab the apple and then head down and to the left to find a Davy Jones point that will teleport you to the upper deck and a guy who want an apple in return for a minikit.
Minikit #7 (04:44):
Light the canons as part of the story path, but rather than destroying the three points on the targeted ship, shoot the crate hanging from a rope. This will release three large ducks. Destroy them for the minikit. DO NOT SHOOT THE FINAL SHIP TARGET UNTIL YOU’VE COLLECTED THE MINIKIT.
Minikit #8 (06:32):
At the start of the next section of the level, you can summon the Kraken and grab a minikit for your trouble. There is a red bordered floor panel that Blackbeard can use to reveal a glass panel. Shatter the glass to raise the summoning tool. Build the handles and rotate as far as it will go to summon the Kraken and get the minikit.
Minikit #9 (01:45, 04:23, 04:37, 07:40, 07:53):
There are five clams to destroy during the level. These appear across both ships so pay close attention to the locations:
- Near the helm at the start of the level.
- Once the environment changes to the storm, use Davy Jones on the point to the left that will teleport you to the far left where the clam is.
- Far right on the first ship, after the storm begins.
- On the second ship, use the Davy Jones point to get to the far left of the ship. Head down the steps to find the clam.
- In the middle section of the second ship, near the grapple hook point.
Minikit #10 (01:57, 04:27, 07:45, 08:00):
There are five silver-bricked barrels to destroy. These appear throughout the level so ensure you don’t miss any:
- To the left of the level starting point.
- Once the environment changes to the storm, use Davy Jones on the point to the left that will teleport you to the far left where the barrel is.
- Over to the right of the canons, after the storm starts.
- In the middle section of the second ship, near the grapple hook point.
- On the second ship, use the grappling hook at the back of the ship to reach the far right section. The barrel is there.
Compass Points
Compass Point #1 (00:27):
Part of the story – can’t be missed.
Compass Point #2 (01:34):
Part of the story – can’t be missed.
Compass Point #3 (02:05):
Part of the story – can’t be missed.
Compass Point #4 (02:26):
Part of the story – can’t be missed.
Compass Point #5 (02:54):
Part of the story – can’t be missed.
Compass Point #6 (03:56):
See Minikit #6 for details.
Compass Point #7 (06:20):
See Minikit #8 for details.
Compass Point #8 (07:22):
On the second ship, use the Davy Jones point to get to the far left of the ship. Use the compass for the final item.