This guide will show you how to achieve 100% completion on LEGO Pirates of the Caribbean Level 4 Smuggler’s Den.
The video above will provides the full game play required, but there is additional information below to help further.
LEGO Pirates of the Caribbean Guides
Level 1 – Port Royal
Level 2 – Tortuga
Level 3 – The Black Pearl Attacks
Level 4 – Smuggler’s Den
Level 5 – Isla De Muerta
Level 6 – Pelegosto
Level 7 – A Touch Of Destiny
Level 8 – The Dutchman’s Secret
Level 9 – Isla Cruces
Level 10 – The Kraken
Level 11 – Singapore
Level 12 – Davy Jones’ Locker
Level 13 – Norrington’s Choice
Level 14 – The Brethren Court
Level 15 – The Maelstrom
Level 16 – London Town
Level 17 – Queen Anne’s Revenge
Level 18 – White Cap Bay
Level 19 – A Spanish Legacy
Level 20 – The Fountain of Youth
This guide will show you how to achieve 100% completion on LEGO Pirates of the Caribbean.
Each level of in LEGO Pirates requires you to complete the following:
- Find TEN Minikits
- Find EIGHT Compass Points
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Minikits
Minikit #1 (00:27):
As soon as the level begins, there is a dig site right in front of you. This is not only a compass point, but also the first minikit.
Minikit #2 (01:38):
See Compass Point #6 for details on how to get to this minikit. Once you’ve located the point and built the sand castle, head through the crawl hatch to reach the minikit.
Minikit #3 (01:55):
Once in the cave, swap to Davy Jones (he has super strength and can walk underwater) and jump over the edge into the water. At the bottom, look around for a large Starfish with a crate to the right of it. Destroy the crate and rebuild into a strong handle that can be used to pull the starfish away from a chest containing the minikit.
Minikit #4 (03:02):
After you’ve used the telescope and returned to daylight, climb the tree next to the trapdoor that the light beam is heading into. The minikit is at the top of the tree.
Minikit #5 (03:18):
Next to where you build the catapult, there is a ship wreck that you can climb via a couple of wooden pillars sticking out of the water. Once up there, blow up the silver-bricked bell for the minikit.
Minikit #6 (02:22, 03:39):
Once the light beam has been directed into the underground area, head back down there and use the rotating mirror by the bridge to realign the beam. Unlike the story, however, move the beam to a different mirror which shoots it down into the water. Switch to a underwater character and jump in to where the light beam is going. Now push the mirror and rotate that that the light hits the tentacles and reveals the minikit.
Minikit #7 (04:19):
Over to the far left of the cave area is a wall that Davy Jones’ crew can walk through to retrieve the minikit.
Minikit #8 (04:56):
Slightly further left from the previous minikit is a silver-bricked wall. Destroy this to reveal an exit to another small island. From here, you can ride a turtle around a small course in the water. Complete the course for the minikit.
Minikit #9 (05:55):
Next to the turtle race, there are two canons. Jump on one and destroy all of the small ships that appear in the water for the minikit.
Minikit #10 (06:31):
Back in the cave, and once you raise the elevator as part of the story path, there is a strong handle revealed. Pull it away for the minikit.
Compass Points
Compass Point #1 (00:27):
See Minikit #1 for details.
Compass Point #2 (00:33):
Part of the story, can’t be missed.
Compass Point #3 (00:58):
Part of the story, can’t be missed.
Compass Point #4 (01:03):
Part of the story, can’t be missed.
Compass Point #5 (01:12):
Part of the story, but can be missed. This is the camp site. You can complete the level in story mode without registering it so make sure you activate the compass to grab this when nearby.
Compass Point #6 (01:29):
Activate this from the camp spot, it’ll take you to a dig point which contains a huge sand castle. This is needed for a minikit.
Compass Point #7 (02:57):
Part of the story, can’t be missed.
Compass Point #8 (03:12):
Part of the story, can’t be missed.