LEGO Dimensions – The End is Tri 100% Guide
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LEGO Dimensions – The End is Tri 100% Guide

This guide will show you how to achieve 100% completion on the LEGO Dimensions – level 13, The End is Tri.

This guide will show you how to achieve 100% completion on LEGO Dimensions.

Each level of the game requires you to complete the following:

  • Find TEN Minikits
  • Character to Rescue

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The LEGO Movie

Level 13 - The End is Tri

Minikit #1 (00:34):
One the platform with all of the desks, destroy the desks at the far left and rebuild the bricks into a hacking terminal. Complete the hacking puzzle for the minikit.

Minikit #2 (01:47):
Just by the previous minikit is a platform that’s electrified. Once you’ve shut down the electricity, activate the fire element and head to far right of that platform and shoot the box on the wall. This will reveal a grappling hook that you can pull on for the minikit.

Minikit #3 (02:08):
As soon as you enter the Lord of the Rings dimension, switch to a Chima character and destroy the bad guys for their Chi. Near the starting point, there’s a Chi point that once activated reveals the minikit.

Minikit #4 (02:51):
To the right of the previous minikit, there is an acrobat jump wall to climb for the minikit. Use the grappling hook to pull down the missing side and then head up.

Minikit #5 (03:13):
From the previous minikit, head back left until you come to a bridge. The Tri will destroy the bridge so you’ll need to fly over to the left area. There’s a hole in the floor that you can jump down to transport to the Shire. Just by where you appear, there’s a cake surrounded by panels that a construction drill can destroy. Destroy them all with Emmet and to reveal a tracking keystone. Follow it to the stage to transport in a band and reveal the minikit.

Character to Rescue: Sam (04:24):
Head down to find Sam stuck under a table. Use the dig spot to dig up the bricks needed to build a pivot so that you can raise the table and release Sam.

Minikit #6 (04:41):
There are five lanterns around the Shire that can be lit with magic. Light them all for the minikit.

Minikit #7 (05:14):
On the far left of the Shire there is a character than can be mind-controlled, the minikit is right next to them.

Minikit #8 (05:23):
On the back right of the Shire, there is a crawl hatch, head through and hang on the rope to open the door, revealing the minikit.

Minikit #9 (05:49):
Back on the story path, before you jump on the elevator up to the top by the tower entrance, there is an alcove off to the front right that can be lit up for the minikit.

Minikit #10 (06:08):
In the final battle arena, shoot five of the flying monkeys flying around the Tri. Hit five and you’ll receive the minikit.

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