LEGO Dimensions – Prime Time 100% Guide
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LEGO Dimensions – Prime Time 100% Guide

This guide will show you how to achieve 100% completion on the LEGO Dimensions – level 12, Prime Time.

This guide will show you how to achieve 100% completion on LEGO Dimensions.

Each level of the game requires you to complete the following:

  • Find TEN Minikits
  • Character to Rescue

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Prime Dimension

Level 12 - Prime Time

Minikit #1 (00:34):
After you complete the colour puzzle with the three Vortech faces, head up a level and around to the left to find a wall that can be drilled with Emmet for the minikit.

Minikit #2 (01:38):
While travelling on the second set of light floor panels, continue heading right rather than the story path, to reveal a floating cracked wall. Smash it for the minikit.

Minikit #3 (03:11):
After stepping on the spring board, head back down the path from where you land and scan to reveal a box. Destroy it for the minikit.

Minikit #4 (03:44):
Once you’re up against Vortech, head to the far right corner and use magic to destroy the statue. Head through the crawl hatch and destroy the statue up high. Build the plank and head across to the left, pushing the third statue off the edge to destroy it. Jump down and build the grappling hook point on to the fourth statue, pulling on it to destroy it. Once all four statues are destroyed, the minikit will appear.

Minikit #5 (04:53):
To the left of the last statue is a wall with grappling hooks on it. Grab a vehicle with grappling and pull that wall down and head inside. Inside, use magic to pull down the large cube which can be rebuilt into a ladder. Using a combination of magic and acrobatics, working your way along the path until you end up crossing a tight rope heading to the top level on the left. The top left corner is where the minikit is.

Minikit #6 (07:08):
From all of the glass jars you’ve broken collecting the previous minikits, there are now a number of loose rainbow bricks on the ground. Rebuild the Portal using these pieces and head through the Cloud Cuckoo Land. Once there, hit the springboard to your left to get you to the platform with the large Joker statue. Scan in front of the Joker statue to reveal a pole vault point. Use a character like Legolas to stick a pole in the point and then swing on it to rotate the statue. Build the pieces left behind into a springboard and hit that for the minikit.

Minikit #7 (08:36):
To the left of the Joker is a large blue pencil. Use magic on it to raise it and reveal a silver-bricked panel. If you destroy that, you’ll launch the pencil and retrieve the minikit.

Minikit #8 (09:18):
To the left of the previous minikit, scan the yellow sun-looking fans to reveal a batarang point and activate it to get a teleport keystone. Go through the pink portal and destroy everything so that you can build a hacking terminal. Complete the hacking puzzle and then jump to the yellow portal. Work your way through the lasers and activate the lever to reveal another springboard. Jump on it for the minikit.

Minikit #9 (11:37):
Back in front of the Joker and to the right there is a pipe that is blocked by rainbow bricks, clear the blockage for the minikit.

Minikit #10 (11:50):
Clearing the pipe for the previous minikit will release ghosts in front of you. Use a Ghostbuster to capture the ghosts in the trap and then destroy the balloons to the right of the Joker for the storage point. Store the ghosts for the minikit.

Character to Rescue: Mrs Scratchen (13:02):
Head to the far right and complete the master build to build a catapult. Use magic to place the snail in the catapult and send it flying over at the Daleks to save Mrs Scratchen. 

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