LEGO Dimensions – Meltdown at Sector 7-G 100% Guide
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LEGO Dimensions – Meltdown at Sector 7-G 100% Guide

This guide will show you how to achieve 100% completion on the LEGO Dimensions – level 2, Meltdown at Sector 7-G.

This guide will show you how to achieve 100% completion on LEGO Dimensions.

Each level of the game requires you to complete the following:

  • Find TEN Minikits
  • Character to Rescue

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The Simpsons

Level 2 - Meltdown at Sector 7-G

Character to Rescue: Hans Moleman (00:34):
At the very start of the level, destroy the rainbow barrier to the right and head through into the next room. Hans can be found covered in debris on the far right. Destroy the debris to release him.

Minikit #1 (01:10):
Whilst flying through the air on the micro-managers, you’ll see five birds that need to be shot for the minikit. 

  • Two flying around the first micro-manager
  • 1 flying around the second micro-manager
  • 1 next to the lever on the second micro-manager
  • 1 flying around the third micro-manager

Minikit #2 (02:36):
As soon as you’re inside the power plant, there is a green pool to your right. In there are two large silver-bricked barrels, destroy them. This will raise a platform with a lever on it. Activate the lever, a chest will appear, the scan the chest for a grappling hook to get the minikit.

Minikit #3 (03:39):
At the point that Homer unintentionally destroys the bring across the green goo, you’ll see a panel on the floor which can be drilled with a construction worker, ie Emmet. Down the hole are two hang bars which, once activated, release the minikit.

Minikit #4 (04:09):
At the point with the teleport keystone puzzle, there is a spinjago point covered by a blue cylinder. Destroy that and activate the spinjago point for the minikit.

Minikit #5 (04:49):
At the same point as the previous minikit, send a character who can destroy silver-bricked objects through the pink portal. There’s a large silver-bricked machine on the right, destroy it and then stand of the pressure plate for the minikit.

Minikit #6 (00):
In Mr Burns’ office, hack the terminal on the left. This will release bricks which can be built into a TARDIS point, so jump in the time machine and activate it. You’ll end up in the stone age, in a scene straight out of Flintstones. Dig up the three dig point around you and build them into a giant piece of meat which you can bounce on. Next scan the front of the house to find bricks to build a hangbar. All of this will allow you to get on to the roof. Head to the right, on the roof of the garage, destroy what’s up there and build and use the grappling hook for the minikit.

Minikit #7 (00):
From here, jump down to the garage and use magic to attach the front wheel. This will launch the car into the front garden, destroying everything in it’s path. More importantly, it’ll open the door to allow you access to the house, head inside. Destroy everything around the TV and rebuild the left over bricks into a puzzle terminal. Complete the puzzle on the TV screen for the minikit.

Minikit #8 (00):
In the kitchen to the right, destroy the golden bricked cabinet. This will release a plunger which can then be used with magic to retrieve the minikit.

Minikit #9 (00):
There are five pictures to find and destroy for the minikit, three in the house, two outside. Destroy all five for the minikit.

  1. In the kitchen above the sink
  2. Back wall in the lounge
  3. Above the front door (on the inside)
  4. In the garage
  5. Under some plants to the right of the TARDIS point

Minikit #10 (00):
In the final area, up against the giant Joker mech, head over to the far left and push the vent along the push path. Once at the end, the air will push the minikit out to be collected.

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