LEGO Dimensions – Back To The Future 100% Guide
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LEGO Dimensions – Back To The Future 100% Guide

This guide will show you how to achieve 100% completion on the LEGO Dimensions – Back to the Future Level Pack.

This guide will show you how to achieve 100% completion on LEGO Dimensions.

Each level of the game requires you to complete the following:

  • Find TEN Minikits
  • Character to Rescue

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Back to the Future Level Pack

Back to the Future

Minikit #1 (00:34):
As soon as you start the level, use a character with a drone to head up the drone tunnel on the right wall. Follow the tunnel to the end and press the button for the minikit.

Minikit #2 (00:56):
Also in Doc’s lab, there’s five golden clocks to destroy with a laser. Destroy all of them for the minikit.

Minikit #3 (01:32):
In the parking lot, at the back over to the right, there is a grappling hook in the bushes. Pull on it to pull a trolley out of the bush for the minikit.

Minikit #4 (01:49):
Once you’re back in time, in the 1955 barn, destroy all of the crates and barrels at the back left to build a ladder up to the ledge above. Head around to the left and use the batarang for the minikit.

Minikit #5 (02:43):
From the previous minikit, follow the path back round right and fly over the gap to the ledge at the back right. Use magic to pull down the hanging net and build the pieces left behind into a scarecrow for the minikit.

Minikit #6 (03:30):
In the street section, head to the far left and destroy the silver-bricked track can for a keystone. Activate it and follow the path to just left of the DeLorean point. A portal will open and Homer Simpson will come through in his Mr Plow truck and destroy the barrier at the far left of the road. Head through the gap to find yourself in the high-school gym during the under the sea dance. The minikit is in the middle of the room.

Character to Rescue: Lorraine Baines (04:12):
At the table at the back of the room, use magic to grab the stick on the left side of the table. Raise it to the ceiling and hit the fish until Lorraine jumps down.

Minikit #7 (04:27):
In the middle of the table, there is a clam with an Atlantis point in front of it. Use a character such as Aquaman to activate the Atlantis point, open the clam, and reveal the minikit.

Minikit #8 (04:54):
On the far right of the gym, there is a batarang point on the wall. Hit it to open the curtains and reveal the band. Marty will do his guitar set and reveal the minikit.

Minikit #9 (05:35):
Head back outside the way you came and jump on top of the manure truck. There’s a dig spot there for the minikit.

Minikit #10 (06:01):
Up on the roof, just above the DeLorean point, the one with the power module on, there is a wall that a construction drill can destroy for the minikit.

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