Lego Batman 3: Beyond Gotham – Jailhouse Nok 100% Guide
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Lego Batman 3: Beyond Gotham – Jailhouse Nok 100% Guide

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This guide will show you how to achieve 100% completion on LEGO Batman 3: Beyond Gotham Level 11, Jailhouse Nok.

The video will show you what is required to 100% the level with additional detail below for each part. Each level of the core story requires you to collect the following:

  • Ten Minikits
  • Three Hidden Character Tokens
  • Adam West in Peril
  • Red Brick

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Minikit #1 (00:16):
At the start of the level, turn to the back of the room and fire heat-vision/a laser into the set of arrows. Keep going until they turn blue and then minikit appears.

Minikit #2 (00:56):
When you reach the magnetic gate fly into the tree to the left. There’s a minikit hidden in its branches.

Minikit #3 (01:39):
In the first multi-door area, you’ll uncover a Plastic-Man vent while working you way through the level. Use it with him, and then make your way through the series of vents to find the minikit.

Minikit #4 (02:30):
When you reach the inside of the jailhouse, look to the back of the room to find a hook you can pull down and open up a small alcove. Inside is a golden chest with the minikit inside.

Minikit #5 (02:55):
At the top of the elevator you’ll find some silver bars. Destroy them, fly inside the cell, and use a magnetic character to free the minikit inside.

Minikit #6 (05:25):
There are five skeletons to destroy in this area for the minikit:

  1. Next to the golden chest from minikit #4.
  2. Next to the save station.
  3. At the top of the magnetic wall trail.
  4. Across from the elevator, behind the purple shrinkable door
  5. In the area at the top of the elevator.

Minikit #7 (06:17):
In the higher level area after the elevator, above the door to exit this room, there is a crystal. Shrink it with Brainiac for the minikit.

Minikit #8 (06:35):
In the next multi-door room, fly up to the back upper level to find a Lantern point. Use it to open up the alcove next to where you are. Fly over and destroy the box, building the debris into a generator that will spawn the minikit.

Minikit #9 (07:43):
In the final area of the level, head towards the front of the screen to a lower level with an inspection point. User a sensory character to uncover the lock to the cage and then destroy it for the minikit.

Minikit #10 (08:03):
On the far left of the final area, there is a dig spot. Use it and create a drone point that Robin can send a bot through for the minikit.

Adam West in Peril (00:32):
After you pass through the first door in the level, there is a dig spot. Use it and construct the loose bricks into a drone that blows open the door to a cage containing Adam West.

Character Token #1 (00:59):
When you reach the magnetic gate early in the level, use the light suit charger to charge up Robin’s suit and then head into the dark area next to it to find the token in a web.

Character Token #2 (03:37):
In the main jailhouse area, next to the magnetic wall trail, you’ll find Bat-Mite. Speak to him and then head to the far right, over the elevator. Shrink the purple door and sneak past the security to grab the item that Mite wants. Return to him and collect the token.

Character Token #3 (04:50):
On the left of the elevator platform, head toward the front of the area, down a ladder to a small ledge with a character that can be mind-controlled. Get the character to activate the switch. Next shoot the silver-bricked pane to the left of the him and fly over to get the token.

Red Brick (07:07):
In the final area, head to the back of the room and destroy the bush there to reveal a Plastic-Man point. Use it to collect the red brick.

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