LEGO DC Super-Villains – Arkham Barely Believe It 100% Guide
Mini5
Game Guides LEGO DC Super Villains Guides

LEGO DC Super-Villains – Arkham Barely Believe It 100% Guide

Mini5

This guide will show you how to achieve 100% completion on LEGO DC Super-Villains Level 5, Arkham Barely Believe It.

The video will show you what is required to 100% the level with additional detail below for each part. Each level of both the core story and bonus Justice League story requires you to collect the following:

  • Five Minikits
  • The Graffiti Tag
  • Red Brick
  • Hidden Character Token

Please support our YouTube channel by subscribing and liking this video. We aim to provide easy to follow guides and any feedback is welcome.

Graffiti Spot (03:26):
In the same secret area as minikit #3, you’ll find the graffiti spot right next to where the minikit is.

Character Token – Firefly (04:25):
In the room where you meet up with Merlin, head to the far right and use mind control on the guy behind the wall. There is a colour-based puzzle to solve, the answer to which is on the wall in front. Solve the puzzle to release the character token.

Red Brick – Minikit Detector (06:14):
In the final section of the level, where you take on Strange’s monster. Near where this section begins, there is a doorway with a golden plate in it. Destroy this to reveal a grate to head through to a secret area. Once in the secret area, find the panel with the super-strong handles on and rip it off. This will reveal a button which, when activated, releases henchman who can be used to retrieve the red brick from the crate protected by a muli-grappling hook.

Minikit #1 (00:30):
As soon as the level begins, fly over the gap to the back left of the area. You’ll find a frozen wall and will need to stop the valve before melting. This can be achieved by throwing a Batarang at the bat-point above. Next, simply melt the ice for the minikit.

Minikit #2 (01:12):
After rescuing Reverse-Flash, continue right to find a door protected by a camera. Use a stealth character to get past the security camera and then enter the hacking terminal and solve the puzzle for the minikit.



 

Minikit #3 (02:52):
In the next area, where you meet up with Merlin, fly up to the top level on the left where you’ll find a handle to hang from which will reveal a grate. Head into the grate to come out directly below and retrieve the minikit.

Minikit #4 (03:45, 05:05):
There are five silver objects to destroy in this area. The first two can be found in the middle of the upper area. Next head to the front of the room and off to the left to find a grate which will take you below the floor to find the third silver object. The last two can be found in the corridor leading to Solomon Grundy.

Minikit #5 (05:40):
In the final part of the level, when you’ve got Strange’s monster after you, head right at the beginning of this section to find a pump to jump on. Repeatedly jump on the jump until the minikit has been pushed out and can be retrieved.

Keep up to date with all the latest from Life In Brick’s videos by heading over to our YouTube Channel and subscribing.

Leave a Reply