LEGO Dimensions – Sonic Dimensions Level Pack 100% Guide

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This guide will show you how to achieve 100% completion on the LEGO Dimensions – Sonic the Hedgehog Level Pack: Sonic Dimensions. This guide will show you how to achieve 100% completion on LEGO Dimensions. Each level of the game requires you to complete the following: Find TEN Minikits Character to Rescue Please support our … Read more

LEGO Dimensions – Adventure Time Level Pack 100% Guide

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This guide will show you how to achieve 100% completion on the LEGO Dimensions – Adventure Time Level Pack. This guide will show you how to achieve 100% completion on LEGO Dimensions. Each level of the game requires you to complete the following: Find TEN Minikits Character to Rescue Please support our YouTube channel by … Read more

LEGO Dimensions – Mission Impossible Level Pack 100% Guide

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This guide will show you how to achieve 100% completion on the LEGO Dimensions – Missions Impossible Level Pack. This guide will show you how to achieve 100% completion on LEGO Dimensions. Each level of the game requires you to complete the following: Find TEN Minikits Character to Rescue Please support our YouTube channel by … Read more

LEGO Dimensions – Midway Arcade: Retro Wreckage 100% Guide

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This guide will show you how to achieve 100% completion on the LEGO Dimensions – Midway Arcade Level Pack, Retro Wreckage.

This guide will show you how to achieve 100% completion on LEGO Dimensions.

Each level of the game requires you to complete the following:

  • Find TEN Minikits
  • Character to Rescue

Please support our YouTube channel by subscribing and liking this video. We aim to provide easy to follow guides and any feedback is welcome.


Midway Arcade Level Pack

Retro Wreckage

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Minikit #1 (00:34):
As soon as you start the level, head to the right wall and use the grappling hook to pull down some loose bricks which can be rebuilt into the minikit.

Minikit #2 (00:55):
After the first retro game is complete, head in the room to the left once the door opens. In the next room, use the x-ray point to complete the circuit puzzle and then pull the lever. A crane will drop a large ball, destroy it for the minikit.

Minikit #3 (01:54):
On the roof, head to the left and shatter the glass windows so that you can jump in the room at the back. The minikit is inside.

Minikit #4 (02:17):
Also on the roof, there are three golden satellite dishes. Destroy all three for the minikit.

Minikit #5 (02:35):
From the window you shattered for Minikit #3 head forward and jump down to a lower ledge. Use a drone to enter the tunnel and activate the switch for the minikit.

Minikit #6 (03:08):
Using a flying vehicle fly up to the top right and connect and power-up the yellow floating dock. A tornado will appear, jump in it to enter a new area designed around the retro game, Paperboy. Go to the second house on the left and use magic on the green dumpster to reveal a portal keystone. Activate it and go through the pink portal to push the block off the edge. Then go through the yellow portal and destroy the satellite disk on the roof. Jump down and build the loose bricks. Then head through the blue portal and activate the lever. The garage door will open with the minikit inside.

Minikit #7 (05:15):
Head up the road and destroy the large golden lock to reveal and turn valve, activate it. Two turrets will appear from the road. Jump in one and destroy the horde for the minikit.

Minikit #8 (06:09):
There are three papers to collect and post for the minikit.

  1. The house to the left of the turrets, scan the indicated area to reveal a way up to the attic. Use magic on the large box to drop some loose bricks that can be built into a gramophone. Destroy the enemies for the paper post it in one of the red mailboxes.
  2. Head back to the starting point and destroy the dog house in front of the house with the golden garage door. Build the loose bricks into a ramp and drive over it for the paper.
  3. Up to the top end of the road, destroy the cracked wall on the caravan and kill the enemy for the paper.

Minikit #9 (08:31):
To the left of the turrents, there is a house with lights all around it. Destroy the boxes around the outside and build the loose bricks into the missing lights. Next, use the vehicle treadmill outside the house’s garage. This will reveal a circuit to repair, repair it for the minikit.

Minikit #10 (09:36):
Up the road, destroy the red car in front of the crashing micro-manager and build the pieces into a power dock. Using a flying vehicle with grapple, head to the far left to find the power core next to a bench. Fly it back over and drop it in the dock, this will open the micro-manager. Use stealth to get passed the camera and activate the button for the minikit.

Character to Rescue: Lumberjack (10:50):
Head back to turrets and then left up the side road. The Lumberjack is under a tree. Dig up all of the dig spots and build the loose pieces into a spring-loaded awe. Hit it to release the Lumberjack.

LEGO Dimensions – Ghostbusters Level Pack 100% Guide

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This guide will show you how to achieve 100% completion on the LEGO Dimensions – Ghostbusters Level Pack.

This guide will show you how to achieve 100% completion on LEGO Dimensions.

Each level of the game requires you to complete the following:

  • Find TEN Minikits
  • Character to Rescue

Please support our YouTube channel by subscribing and liking this video. We aim to provide easy to follow guides and any feedback is welcome.


Ghostbusters Level Pack

Ghostbusters!

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https://youtu.be/osyXZIHN4Wc

Character to Rescue: Janine Melnitz (00:34):
Once inside the hotel, head to the left and scan the indicated area to reveal a drone puzzle. Send a drone into the pipes and hit all of the switches. Completing the puzzle will lower Janine and rescue her.

Minikit #1 (01:40):
From saving Janine, head to the far right and move the three luggage trollies into the corresponding space based on colour. A ghost will then appear and push them up the stairs, revealing the minikit. 

Minikit #2 (03:03):
The the dining room, there are five paintings to destroy the for the minikit. Find all five and destroy them.

  1. From the starting point, the left wall.
  2. From the starting point, scan the right wall.
  3. At the back, on the wall behind the golden food covers.
  4. To the right of the large painting on the back wall, use magic to mount the painting.
  5. Scan the far right wall.

Minikit #3 (04:47):
After Slimer goes into the large painting, laser it off and then use x-ray vision to open the vault door for the minikit.

Minikit #4 (05:50):
In the Firehouse basement, use the terminal on the far right. Complete the puzzle for the minikt.

Minikit #5 (06:19):
In the Firehouse basement, destroy the cracked wall on the far left. Destroy everything in there to reveal a shrink/grow keystone. Shrink and head under the raise platform, then grow to push the minikit out into the open.

Minikit #6 (07:10):
Once you face Gozer on the roof, head up the steps she comes from and scan to reveal a laser deflection point. Deflect the laser to hit both of the hounds and a portal will appear at the top of the steps leading to Dana’s apartment. Inside, complete the shrink/grow puzzle for the minikit.

Minikit #7 (08:48):
Head further into the apartment and around to the left. Laser the large painting to reveal a construction wall which, when destroyed will bring hounds to you. Take them out for the minikit.

Minikit #8 (09:56):
There’s a colour puzzle to complete in the TV/sofa area. Use magic to play the music book on the piano, this opened reveals the colour code. Next, destroy the book case, the ceiling fan, and bounce on the sofa for the colour pads. Activate the keystone in the kitchen and complete the puzzle for the minikit.

Minikit #9 (11:28):
After collecting the previous minikit, ghosts will appear in the kitchen. Capture them with a ghostbuster and the trap and then destroy everything in the left corner of the kitchen to build a ghost storage point. Place the trap inside for the minikit.

Minikit #10 (12:42):
Back out on the roof and head around to the right. This puzzle requires a flying vehicle with grapple. Activate the shrink/grow keystone and then use the flying vehicle to place the power node into the points to open the panels at the right point to work your way up the path.

LEGO Dimensions – The Dalek Extermination of Earth 100% Guide

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This guide will show you how to achieve 100% completion on the LEGO Dimensions – Doctor Who Level Pack, The Dalek Extermination of Earth.

This guide will show you how to achieve 100% completion on LEGO Dimensions.

Each level of the game requires you to complete the following:

  • Find TEN Minikits
  • Character to Rescue

Please support our YouTube channel by subscribing and liking this video. We aim to provide easy to follow guides and any feedback is welcome.


Doctor Who Level Pack

The Dalek Extermination of Earth

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https://youtu.be/3HW130PKEys

Minikit #1 (00:34):
After you start the level, head up the steps and around to the back left. There is an alien caught in vines, cut them to release it and follow it to the right. Scan the rubble to reveal and grappling hook. Pull on the grapple to reveal a teleportation device that the alien will use and reveal the minikit.

Minikit #2 (02:00):
Once in 2015, where you plant the tree, there are three purple rocks to find and destroy for the minikit.

  1. Shatter the glass of the phone box next to the TARDIS point.
  2. Use magic on the planter on the far right.
  3. Head around to the right and over the barrier. Destroy the silver-bricked tent over the manhole.

Character to Rescue: Clara (03:26):
Still in 2015, head to the far right and by the subway steps, there is a plant point that water will help grow. Grow the plant to reveal a tracking keystone and follow it right to reveal a large robot holding Clara. Use magic to throw rocks at it until it falls down. Finally, destroy the silver-bricked top of it’s head to release Clara.

Minikit #3 (06:33):
Once you’re at the part of the level where you have to move the window in the past to reach the terminals, head to Victorian London and rotate the window to the bottom right. Head back to the future to access the minikit.

Minikit #4 (08:47):
Once down the scrapyard that leads to the final shield generator, a new area is unlocked that you can travel to by accessing from inside the TARDIS, Scrapyard – Victorian London. Inside this area, use magic to rebuild the steampunk style robot for the minikit.

Minikit #5 (05:15, 08:13, 10:14):
There are five posters for the Palace Theatre to destroy in the Victorian time period. Use the video above for specific locations.

Minikit #6 (11:46):
Once in Trenzalore, another Victorian area is available to you to travel to from inside the TARDIS, Central London – Victorian. Head tot he far right and melt the ice. Snowmen will attack, take them out and build the loose bricks. Next, shoot all of the snow above the shop entrances and again, take out the snowmen. Finally, scan the large snowman on the left to reveal a grappling hook. Pull it down and rebuild the loose bricks. With all three done, a master build can be activated for the minikit.

Minikit #7 (14:12):
Once on Skaro, head down the first elevator and put out the fire to the right of the ramp. Build the pieces into a new TARDIS point and travel to a new area. To the right, scan the painting up high and then laser it to reveal a batarang point to shoot. Shooting it and a wall panel will open where a cyberman will hand you the minikit.

Minikit #8 (15:39):
This one requires multiple steps to compelte:

  • On the right, there is a grappling hook on a crate, pull it down and build the loose pieces.
  • Destroy the silver bricked chain on the back left to reveal a colour puzzle pad.
  • Destroy the tape machine to the right of the safe door to reveal a colour puzzle pad.
  • Activate the keystone and complete the colour puzzle to open the safe. 
  • Destroy the crates on the left and rebuild the loose pieces
  • Finally, complete the master build to build the three larger pieces into a car. The Third Doctor will appear, drive off and leave the minikit behind

Minikit #9 (17:59):
Head to the left and use stealth to get around the camera to the rotating switch. Turn it until the grandfather clock falls down. Use magic to pick it up and then use magic on the clock, it’s a TARDIS and will activate, disappear, leaving a minikit.

Minikit #10 (18:55):
Back on Skaro and once you’re at the point you use the TARDIS stealth to get into the corridor with the flickering shields, power up the generators after the first shield barrier to release the minikit.

Let’s Play LEGO Dimensions #18 – Portal 2 Level Pack

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Let’s Play LEGO Dimensions THE CAKE IS A LIE! But GLaDOS isn’t. Subscribe on YouTube In this video, we’re exploring the wonder and mayham of Aperture Science as we pit our puzzle solving skills against the pyschopathic AI GLaDOS in this wonderful bricked up tribute to Valve’s classic game Portal 2. The Portal 2 level … Read more

LEGO Dimensions – Aperture Science 100% Guide

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This guide will show you how to achieve 100% completion on the LEGO Dimensions – Portal 2 Level Pack, Aperture Science.

This guide will show you how to achieve 100% completion on LEGO Dimensions.

Each level of the game requires you to complete the following:

  • Find TEN Minikits
  • Character to Rescue

Please support our YouTube channel by subscribing and liking this video. We aim to provide easy to follow guides and any feedback is welcome.


Portal 2 Level Pack

Aperture Science

Subscribe on YouTube
https://youtu.be/enI__ZB573A

Minikit #1 (00:34):
In the second room, after you head through the portal on the far right to activate the switch for the door, use a character to deflect the laser on the same platform to the point to the right. This will open a panel in the wall with a secret elevator in, head through it. In the next room, head to the far right and fly up through the hole in the ceiling to find the minikit at the top on the left.

Minikit #2 (03:03):
For this minikit you need to complete the new room and open the door. Watch the video above for a full run-through on the puzzle.

Minikit #3 (06:16):
In the next room, jump on the floating platform and as it glides right shoot the targets on the back wall. Hit both of the targets and the fans will fall down, revealing a keystone. Activate it and head through the yellow portal for the minikit.

Minikit #4 (07:06):
Reach the far right of the room and use the grappling hook point to the right of the door to get up to a high ledge. Use the batarang point to reveal the minikit.

Minikit #5 (09:08):
For the next minikit, simply complete the room. The puzzle to the left requires you to move the portal panel to the bottom left corner and then shoot a portal on to it. Next, complete the portal using the panel on the left. Rotate the puzzle so that the portal is in the bottom right and take the companion cube through and leave it on the pressure point. Finally, rotate the puzzle to the top left and jump through and on to the other pressure pad. This will open the door and reveal the minikit.

Minikit #6 (10:10):
In the next room, reach the far right in front of the exist and head to the front of the screen and drop down to a lower ledge. Light the dark area and destroy everything for the minikit.

Character to Rescue: Cave Johnson (11:33):
In the dark and gloomy area, active the portal panel near the start, behind the grate and then complete the portal around to the right. Send a chima character through to fill their chima. Then continue right and after you pass through the energy barrier, head down the stairs to the front and down to the lower level to activate a chima point to release Cave Johnson.

Minikit #7 (13:05):
As soon as you start the next area, head to the left of the starting point and scan the point there to reveal a ladder and double-jump point. Get up to the higher ledge and follow the path around to the back for the minikit.

Minikit #8 (13:43):
In the next room, the one with the malfunctioning panels that slowly stable so you can head right, there are five creatures to destroy for the minikit.

  1. The first is just right of the starting point.
  2. The next is just after crossing the malfunctioning floor panels in an alcove.
  3. The far right front corner.
  4. The far right back corner.
  5. To the left of the previous one.

Minikit #9 (14:24):
In the next room, head to the further right and portal up to the high left of the right. Laser off the wall panel for the minikit.

Minikit #10 (15:20):
In the final area with GLaDOS, head up the ledge on the right and cut down the vines on the right wall for the minikit.

LEGO Dimensions – Back To The Future 100% Guide

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This guide will show you how to achieve 100% completion on the LEGO Dimensions – Back to the Future Level Pack.

This guide will show you how to achieve 100% completion on LEGO Dimensions.

Each level of the game requires you to complete the following:

  • Find TEN Minikits
  • Character to Rescue

Please support our YouTube channel by subscribing and liking this video. We aim to provide easy to follow guides and any feedback is welcome.


Back to the Future Level Pack

Back to the Future

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https://youtu.be/Ki7dryz7U0I

Minikit #1 (00:34):
As soon as you start the level, use a character with a drone to head up the drone tunnel on the right wall. Follow the tunnel to the end and press the button for the minikit.

Minikit #2 (00:56):
Also in Doc’s lab, there’s five golden clocks to destroy with a laser. Destroy all of them for the minikit.

Minikit #3 (01:32):
In the parking lot, at the back over to the right, there is a grappling hook in the bushes. Pull on it to pull a trolley out of the bush for the minikit.

Minikit #4 (01:49):
Once you’re back in time, in the 1955 barn, destroy all of the crates and barrels at the back left to build a ladder up to the ledge above. Head around to the left and use the batarang for the minikit.

Minikit #5 (02:43):
From the previous minikit, follow the path back round right and fly over the gap to the ledge at the back right. Use magic to pull down the hanging net and build the pieces left behind into a scarecrow for the minikit.

Minikit #6 (03:30):
In the street section, head to the far left and destroy the silver-bricked track can for a keystone. Activate it and follow the path to just left of the DeLorean point. A portal will open and Homer Simpson will come through in his Mr Plow truck and destroy the barrier at the far left of the road. Head through the gap to find yourself in the high-school gym during the under the sea dance. The minikit is in the middle of the room.

Character to Rescue: Lorraine Baines (04:12):
At the table at the back of the room, use magic to grab the stick on the left side of the table. Raise it to the ceiling and hit the fish until Lorraine jumps down.

Minikit #7 (04:27):
In the middle of the table, there is a clam with an Atlantis point in front of it. Use a character such as Aquaman to activate the Atlantis point, open the clam, and reveal the minikit.

Minikit #8 (04:54):
On the far right of the gym, there is a batarang point on the wall. Hit it to open the curtains and reveal the band. Marty will do his guitar set and reveal the minikit.

Minikit #9 (05:35):
Head back outside the way you came and jump on top of the manure truck. There’s a dig spot there for the minikit.

Minikit #10 (06:01):
Up on the roof, just above the DeLorean point, the one with the power module on, there is a wall that a construction drill can destroy for the minikit.

LEGO Dimensions – The Mysterious Voyage of Homer 100% Guide

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This guide will show you how to achieve 100% completion on the LEGO Dimensions – The Simpsons Level Pack, The Mysterious Voyage of Homer.

This guide will show you how to achieve 100% completion on LEGO Dimensions.

Each level of the game requires you to complete the following:

  • Find TEN Minikits
  • Character to Rescue

Please support our YouTube channel by subscribing and liking this video. We aim to provide easy to follow guides and any feedback is welcome.


The Simpsons Level Pack

The Mysterious Voyage of Homer

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https://youtu.be/ltL0djzACug

Minikit #1 (00:34):
As soon as you start the level, there is a tracking point in the left corner of the front garden, next to the sidewalk. Follow it around, the minikit is down the right side of the house.

Minikit #2 (01:12):
Head to the neighbours house to the right and scan the garage to reveal grappling points for a vehicle. Jump in Homer’s car and pull the garage door off to reveal a golden wall. Laser through the wall for the minikit.

Minikit #3 (01:56):
At the chilli cook-off, to the right of Mr Burn’s stall, is a hacking terminal. Complete the hacking puzzle for the minikit.

Minikit #4 (03:23):
In the desert, after you shatter the pond and ramp up to the high ledge, destroy the golden rock to reveal a keystone. Activate it and portal up to the purple portal, the roof of the cavern and follow the path left to a cracked panel. Destroy it and you’ll fall to the ground, along with the minikit.

Minikit #5 (05:10):
Once you’re at the point where you need to move the sun, head back left down the path and destroy the double decker bus. Build the left over bricks into a TARDIS point and use it to travel to the Jetsons future. The minikit is in the room you appear in.

Minikit #6 (05:53):
Near the previous minikit, there’s a hacking terminal. Complete the hacking terminal puzzle for the minikit.

Minikit #7 (06:57):
On the far left wall, destroy the panels and rebuild them into a terminal which, when activated, will reveal a keystone. Activate it and teleport to the yellow portal outside. The minikit is on the ledge.

Minikit #8 (07:33):
From the previous minikit, teleport to the blue portal and power up the generator using electricity for the minikit.

Minikit #9 (08:01):
Near the top of the pyramid there are two statues to build. On each side of the steps on the level before the top are two piles of leaves. Destroy them and build the statue on each side. This will start a cut scene with Itchy and Scratchy and then a keystone will be available to use at the bottom of the pyramid. Activate it and track the portal point. Once the portal is activated, you’ll be able to retrieve the minikit.

Minikit #10 (10:13):
In the final area, once you use the ramp in the building to smash your way through the windows and on to the docks, head to the end and use the Portal Gun to get across to the other platform. Follow it round and place the companion cube on the pressure point for the minikit.

Character to Rescue: Ralph Wiggum (06:22):
Return to the main path and on the land, just before the lighthouse, there is an Atlantis point that a character like Aquaman can use to save Ralph.